Руководство гильдмастера по равнике pdf

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Guildmasters’ Guide to Ravnica, released in 2018, is a sourcebook for Dungeons & Dragons 5th edition. It introduces the Magic: The Gathering world of Ravnica as a campaign setting.

Contents

  • 1 Content
  • 2 Development
  • 3 Reception and influence
  • 4 External links
  • 5 References

Content

Guildmasters’ Guide to Ravnica includes details on the world of Ravnica, including an overview of the setting; new character races and subclasses; information about Ravnica’s guilds; adventure hooks and Krenko’s Way, a short adventure; and new magic items and monsters.

Development

This section is incomplete. Please complete this section and remove this {{secstub}} notice.

Reception and influence

This section is incomplete. Please complete this section and remove this {{secstub}} notice.

External links

  • Product overview

References

Dungeons & Dragons 5th edition
Core rules
Player’s HandbookMonster ManualDungeon Master’s GuideStarter SetEssentials Kit
Print supplements
Acquisitions IncorporatedEberron: Rising from the Last WarExplorer’s Guide to WildemountFizban’s Treasury of DragonsGuildmasters’ Guide to RavnicaMonsters of the MultiverseMordenkainen’s Tome of FoesMythic Odysseys of TherosStrixhaven: A Curriculum of ChaosSword Coast Adventurer’s GuideTasha’s Cauldron of EverythingVan Richten’s Guide to RavenloftVolo’s Guide to MonstersXanathar’s Guide to Everything
Digital supplements
Adventure with MukDomains of DelightElemental Evil Player’s CompanionMinsc and Boo’s Journal of VillainyMordenkainen’s Fiendish Folio Volume 1 • Muk’s Guide to Everything He Learned From TashaOne Grung AbovePlane Shift: AmonkhetPlane Shift: DominariaPlane Shift: InnistradPlane Shift: IxalanPlane Shift: KaladeshPlane Shift: ZendikarThe Tortle PackageWayfinder’s Guide to Eberron
Print adventures
Baldur’s Gate: Descent Into AvernusCandlekeep MysteriesCritical Role: Call of the NetherdeepCurse of StrahdGhosts of SaltmarshIcewind Dale: Rime of the FrostmaidenOut of the AbyssPrinces of the ApocalypseStorm King’s ThunderTales from the Yawning PortalTomb of AnnihilationTyranny of Dragons (Hoard of the Dragon QueenThe Rise of Tiamat) • Waterdeep: Dragon HeistWaterdeep: Dungeon of the Mad MageThe Wild Beyond the Witchlight
Digital adventures
The Barber of SilverymoonInfernal Machine RebuildLocathah RisingThe Lost KenkuLost Laboratory of KwalishReturn to the GlorySix Faces of DeathX Marks the SpotA Zib For Your Thoughts
Licensed products
Stranger Things Dungeons & Dragons Starter SetDungeons & Dragons vs. Rick and Morty

Отправьтесь вместе со своей гильдией на исследование мира «Magic: The Gathering» с этой первой книгой-дополнением для настольной ролевой игры Dungeons & Dragons.

В книге «Руководство гильдмастера по Равнике» (Guildmasters’ Guide to Ravnica) самая популярная настольная ролевая игра (НРИ) встречается лицом к лицу с самой популярной коллекционной карточной игрой (ККИ). Книга полностью совместима с MTG-набором «Guilds of Ravnica». Это идеальная смесь сюжета от создателей «Magic: The Gathering», сдобренная  правилами, монстрами и магией игры «Dungeons & Dragons» 5-й редакции.

Книга содержит всё, что вам нужно для создания персонажей и начала приключений в Равнике — одном из самых богатых и всеми любимых сеттинге «Magic: The Gathering», в том числе:

  • 5 новых рас, характерных для Равники, плюс 2 новых подкласса, 78 новых монстров и 17 новых магических предметов.
  • «Путь Кренко», готовое приключение для персонажей 1 уровня.

Внимание: Книга доступна только на языке оригинала (английском).

Общие характеристики
Серия Dungeons & Dragons
Язык Английский
Характеристики книги
Переплёт Твёрдый
Количество страниц 256
Габариты и вес
Размеры 21.8×1.8×28.4 см
Вес 820 г.

From Wikipedia, the free encyclopedia

Guildmasters’ Guide to Ravnica

Cover of Guildmasters Guide to Ravnica 2018.png
Rules required Dungeons & Dragons, 5th edition
Character levels 1-2
Campaign setting Multiverse (Magic: The Gathering), Ravnica
Authors Wizards RPG Team
First published November 20, 2018
Pages 256
ISBN 978-0-7869-6659-2

Guildmasters’ Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018.[1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds, which was released in 2005.[2] It is a high-magic world with a loose Slavic flavor, and features a single city which spans the entire planet that is controlled by ten competing guilds of different ideologies.[3][4][5]

Contents[edit]

Guildmasters’ Guide to Ravnica is a 256-page campaign and adventure guide for using the Ravnica setting, from the collectible card game Magic: The Gathering, in the 5th edition. The book includes a ninety page overview of «the ten guilds of Ravnica along with the Tenth District where most of the guilds operate. There’s also nearly 40 pages dedicated to building adventures in Ravnica that include hooks to include different guilds. The book also contains about 70 pages filled with stat blocks for the monsters and NPCs that occupy Ravnica».[6]

The book expands on game elements for the 5th edition, such as:

  • Five new races — centaurs, minotaurs, loxodon, Vedalkin, and Simic hybrids[6]
  • Two subclass options — the Order Domain Cleric and the Circle of Spores Druid[6]
  • Ravnica themed magic items and treasure[6]

Publication history[edit]

Starting in 2016, James Wyatt, a «longtime Wizards employee who worked on D&D for over a decade before moving over to Magic in 2014″,[7] began to write a series of free PDF releases called Plane Shift where various Magic: The Gathering planes were adapted for Dungeons & Dragons.[8] The positive response to the «Plane Shift» articles lead to the publication of Guildmasters’ Guide to Ravnica, the first full hardcover Dungeons & Dragons guide to the Magic setting.[8] The book’s cover and full listing were leaked early on Amazon in July 2018.[9]

Guildmasters’ Guide to Ravnica was published on November 20, 2018 and features cover art by Magali Villeneuve.[1][10] Wyatt was the lead designer on the book[11] and he stated «this book is, essentially, Plane Shift: Ravnica».[12] Nathan Stewart, director of Dungeons & Dragons, said in a press statement: «With the huge surge in popularity of D&D and Magic‘s commitment to bring the lore and storytelling to life, the timing seemed perfect. Ravnica is full of adventure possibilities and I can’t wait for fans to jump in to embody a member of one [of] the iconic guilds».[13] Elaine Chase, vice president, global brand strategy and marketing for Magic: The Gathering, said in a press release: «It’s super cool for fans of D&D and Magic to be playing together in the same multiverse».[8]

[edit]

Plane Shift Series[edit]

The various planes from Magic: The Gathering were first adapted for Dungeons & Dragons in a series of free PDF releases called Plane Shift by James Wyatt. Wyatt also writes the text for the series of Art of Magic: The Gathering coffee table books, which reprint illustrations from the cards with details for each plane’s lore; the Plane Shift releases were created to allow players to use those books as campaign setting guides by providing the necessary rule adaptations.[7] Between 2016 and 2018, six Plane Shift articles were released: Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar, along with an Ixalan-set adventure.[7][8][14]

However, these articles are not considered official material for organized play.[15] In 2017, Mike Mearls wrote: «It’s basically a thing James does for fun, and we don’t want to burden it with needing all the work required to make it official».[16]

Guilds of Ravnica[edit]

Guilds of Ravnica was a Magic: The Gathering post-block set expansion released on October 5, 2018.[1][13] The three related card sets carried «the classic collectible card game into its 26th year».[8]

Icons of the Realm[edit]

WizKids released a set of 55 Guildmasters’ Guide to Ravnica themed Dungeons & Dragons miniatures as part of their Icons of the Realm blind box line.[17] It was nominated for «Best Game Accessory» in the 2019 Origins Award.[18]

Reception[edit]

In Publishers Weekly’s «Best-selling Books Week Ending December 3, 2018», Guildmasters’ Guide to Ravnica was #17 in «Hardcover Nonfiction»[19] and the book was called a «Black Friday winner».[20]

Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote «in terms of raw mechanical content Guildmasters’ Guide to Ravnica is solid throughout, with long sections laying out creatures and monsters unique to the plane as well as a heaping of flavourful magic items. However, while the surface-level information about the great city is stellar – the art is beautiful throughout – it all feels a little shallow when you come to plot an actual adventure there. It’s clear that Ravnica is a realm that was never intended to live and breathe in the way that you’d expect from an RPG setting, and while Guildmasters’ Guide to Ravnica goes some way to ironing this out there’s still a lot of work for the DM to do. […] It’s a fascinating world to dabble in and borrow from, but falls just short of being a viable plug-and-play setting».[21]

Gavin Sheehan, for Bleeding Cool, wrote «overall, Guildmasters’ Guide to Ravnica is a fine addition to 5E, but I also recognize this isn’t going to be for everyone. […] DM’s and players alike should recognize that there are people who love Dungeons & Dragons to death but have zero interest in Magic: The Gathering. I would recommend this book for people who have played MTG and understand a little bit of what’s going on, or players who want to learn more about this world and want to incorporate more of it. It’s not impossible to get people with no interest involved, but do prepare yourself for a steeper climb up the hill if you do».[22]

Matthew Beilman, for CBR.com, highlighted the book’s setting and wrote: «Ravnica is a rich setting with countless story hooks available for adventurers. The 10 guilds and their machinations on the world city guarantee there is never a shortage of intrigue or varying ways to run a campaign. More traditional dungeon crawls and monster hunting is totally viable, but it’s the technological and social elements of the worldwide city that make this setting truly magic».[23]

In January 2020, Christian Hoffer, for ComicBook, highlighted that over the past 18 months Wizards of the Coast has published «product tie-ins with Stranger Things, Rick & Morty, Critical Role, and Magic: The Gathering, plus several new products meant to appeal to new players that have never played D&D before. […] Some fans feel that this push for new players has come at the cost of keeping the game’s current players sated. These players wonder why D&D is dedicating resources towards Ravnica (from Magic: The Gathering) and Exandria (from Critical Role) instead of dusting off classic campaign settings like Greyhawk or Dragonlance or Dark Sun, worlds that are mentioned in D&D’s core rulebooks but haven’t gotten any kind of strong focus».[24] Hoffer reported that the 5th Edition development process is deliberately slow with the Dungeons & Dragons team publishing about three books a year (from adventure campaigns and rulebooks to campaign setting books). Collaborative IP books, such as Guildmaster’s Guide to Ravnica, Acquisitions Incorporated, and Explorer’s Guide to Wildemount, were added «to the schedule in addition to D&D’s three annual publications» and thus didn’t impact plans to release older settings for the 5th Edition.[24]

References[edit]

  1. ^ a b c «Dungeons & Dragons’ Next Magic: The Gathering Mashup Is a Trip to Ravnica». io9. July 23, 2018. Retrieved 2020-08-25.
  2. ^ «Ravnica Revealed». Magic: The Gathering. December 16, 2004. Retrieved April 9, 2019.
  3. ^ John Dale Beety (August 8, 2012). «Return To Ravnica (For Those Who’ve Never Been)». Star City Games. Retrieved April 9, 2019.
  4. ^ «The 10 Best Planes of Magic: the Gathering, Ranked». pastemagazine.com. 2015-09-22. Retrieved 2020-08-19.
  5. ^ «What D&D Players (And GMs) Need to Know About Ravnica». Nerdist. 2018-07-25. Retrieved 2020-08-20.
  6. ^ a b c d Hoffer, Christian (October 22, 2018). «‘Dungeons & Dragons’ Reveals Contents of ‘Guildmaster’s Guide to Ravnica’«. ComicBook.com. Retrieved 2020-08-25.
  7. ^ a b c «Plane Shift To Kaladesh and Bring Back New D&D Races, Items And Monsters». Nerdist. 2018-01-09. Retrieved 2020-08-19.
  8. ^ a b c d e Hall, Charlie (2018-07-23). «Dungeons & Dragons gets a major crossover with Magic: The Gathering this fall». Polygon. Retrieved 2020-08-20.
  9. ^ «Amazon Leaks the Next Dungeons & Dragons Book, Revealing a Major Crossover». bleedingcool.com. July 22, 2018. Retrieved 2020-08-25.
  10. ^ «Magic: The Gathering Artists Denied Entry To U.S., Detained Overnight». Kotaku. August 29, 2018. Retrieved 2020-08-25.
  11. ^ «Keith Baker, Jeremy Crawford & James Wyatt on Ravnica & Eberron | Dungeons & Dragons». dnd.wizards.com. Retrieved 2020-08-19.
  12. ^ Wyatt, James (July 24, 2018). «This book is, essentially, Plane Shift: Ravnica. #wotcstaff». Twitter. @aquelajames. Retrieved 2020-08-19.
  13. ^ a b Fekete, Bob (July 24, 2018). «‘Magic the Gathering’ Meets ‘Dungeons & Dragons’ in Latest Campaign Book». Newsweek. Retrieved 2020-08-24.
  14. ^ «Plane Shift: Dominaria». Tribality. 2018-08-21. Retrieved 2020-08-20.
  15. ^ «Dungeons and Dragons is Set to Crossover with Magic the Gathering». ScreenRant. 2020-02-28. Retrieved 2020-08-19.
  16. ^ Mearls, Mike (2018-04-18). «Are The Plane Shift articles considered Official Material?». Sage Advice D&D. Retrieved 2020-08-19.
  17. ^ «Review: Wizkids’ D&D Icons of the Realms Ravnica Figures». bleedingcool.com. March 1, 2019. Retrieved 2020-08-25.
  18. ^ «2019 Origins Award Nominees Announced – Vampire: the Masquerade, D&D, Star Trek Adventures, More». 411MANIA. May 1, 2019. Retrieved 2020-08-25.
  19. ^ «Publishers Weekly Bestseller Lists | Back Issue Dec 3, 2018». PublishersWeekly.com. Retrieved 2020-08-25.
  20. ^ Juris, Carolyn (November 30, 2018). «This Week’s Bestsellers: December 3, 2018». www.publishersweekly.com. Retrieved 2020-08-25.
  21. ^ Jansen-Parkes, Richard (January 2019). «Dungeons & Dragons: Guildmasters’ Guide to Ravnica RPG review». Tabletop Gaming. Retrieved 2020-08-25.
  22. ^ Sheehan, Gavin (February 5, 2019). «Review: Dungeons & Dragons – Guildmasters’ Guide to Ravnica». bleedingcool.com. Retrieved 2020-08-25.
  23. ^ «Dungeons & Dragons: Ravnica, the Worldwide City, Explained». CBR. 2020-06-21. Retrieved 2020-08-25.
  24. ^ a b Hoffer, Christian (January 25, 2020). «The Divide Brewing Among Dungeons & Dragons Fans». ComicBook.com. Retrieved 2020-01-27.

Dungeons & Dragons released a fresh rules book called Guildmasters’ Guide to Ravnica, providing you with options from Magic: The Gathering. We received our copy of the book a touch late and that we were plagued with the very fact that it had been the vacations, so getting a game together became a search of its own. But after finally getting a gaggle together and spinning through the choices, we’re finally ready and ready to review this 5th Edition book for you and what it’s future for any would-be adventurers who dare tread into Ravnica.

So let’s break the ice on this for a flash . does one got to know what is going on on in Magic: The Gathering so as to use Guildmasters’ Guide to Ravnica? No! I have been playing MTG for over 20 years of my life, and even I do not know what the hell is occurring within the game and with the storylines half the time. Knowing Ravnica is cool, but it’s not the end-all-be-all of using this guide.

Dungeons & Dragons Guildmasters' Guide to Ravnica

Series: Dungeons & Dragons
Hardcover: 256 pages
Publisher: Wizards of the Coast (November 20, 2018)
Language: English
ISBN-10: 0786966599
ISBN-13: 978-0786966592
Product Dimensions: 8.6 x 0.7 x 11.2 inches

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We Highly recomeneded this book for buy it to rather then downlod free book on the internet. because this is very helpful and available each and every guide. we have bought and using since 6 months. it’s an awesome book.

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PDF Name: Guildmasters Guide To Ravnica Pdf
Book Type: PDF
Number of Pages: 250 Pages
PDF Size: 62 MB
Language: English
Author: Wizards of the Coast game company

Guildmasters Guide to Ravnica

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Let’s touch on the third for a flash, and bear with me as I keep this very simple for review purposes and to not spoil much. Ravnica, in essence, maybe a giant city that spans the world. For ages, people just kept building stuff on top of stuff on top of more stuff on top of all the opposite stuff they forgot was there. Cityscape as far because the eye can see and everybody living in somewhat harmony. And once we say, everyone, we mean everyone. You see dragons within the sky as often as you’d see airplanes today, giants walking down the road, creatures that look both enchanting and hideous living their lives as if Manhattan went on forever and that they all populated it. that’s a hell of a change from D&D worlds where towns are days apart.

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Let’s get into your options, and we’ll start with the new 5e races. you’ve got Human and Elf as standards with a few minor changes, but you furthermore may get a replacement breed to mess thereupon aren’t just taken from monster slots in previous books. you’ve got the choice to become a Centaur, Goblin, Loxodon, Minotaur, Simic Hybrid, and Vedalken. All viable options for classes you would possibly suspect and a couple of you would possibly not. All of the quality classes are life, also as a couple of subclasses, but they’re divided among guilds, which we’ll get to during a second. those we had the foremost fun exploring were the Vedalken and therefore the Loxodon because there’s something about blue people and talking elephants that just amused us.

As far because the guilds go, if you’re sticking to Ravnica as your home base of operations, this is often what is going to replace your 5e background feature. Everyone in Ravnica belongs to a guild, and there are 10 to settle on from. very similar to how in regular D&D choosing something just like the Urban Bounty Hunter gets you bonuses and special perks so do being a section of a guild. counting on the sort of creature you chose and therefore the class you went for, it could shape what guild you’re in this makes the most sense. The Izzet and therefore the Golgari were fun to play with, but when messing with a Wizard, as I did, I ended up leaning toward Simic. you do not need to be during a guild, but really, at that time, you just discard free benefits.

If you are a DM looking to create a story, an honest chunk of what happens in Ravnica takes place int the Tenth District, which is split up into six precincts. Guildmasters’ Guide to Ravnica does about nearly as good of a job because it can offer you all the knowledge you would like to craft this world as you would like to be while still being within the realm of what the planet contains on the regular. you’ve got the liberty to play with what’s here but not enough to completely cripple what’s there and disrupt the idea of what the town is.

Once you get past all of the character-building materials, you discover your way into Chapter 4 of the book, which focuses on creating adventures. Specifically, they wish to specialize in the chaos which will be found throughout the town in several prospects of the clans and officials that run through Ravnica. Everything from inner politics to spiritual faiths to clan wars and even petty disputes. There’s even a neighborhood called “Complications” which I find to be funny as hell, just just in case you are feeling such as you got to give people a reason to be in conflict in Ravnica, which comes with a D8 roll to feature a secondary clan issue to the combination and adding intrigue along the way. There are great opportunities for DMs to possess their run of this world and force people into situations they’ll not like.

History OF Guildmasters Guide To Ravnica

The last little bit of the book gives you an NPC and familiar faces guide in order that those that know the MTG universe will have some names they will recognize. The NPCs are again divided by clan, so you recognize whom to place where and the way their alliances fall. the proper combination of individuals can offer you an extended and thrilling story that will last you many sessions. the incorrect combo will put you within the middle of bloodshed that would end the campaign in two sessions, but what a time those sessions would be! Bear in mind that there are a benefit and a consequence to everyone you add in your game which even the simplest choices can provide dire consequences down the road.

Overall, Guildmasters’ Guide to Ravnica may be a fine addition to 5E, but I also recognize this is not getting to be for everybody. They eventually figured it out and managed to form it work for them, but DM’s and players alike should recognize that there are people that love Dungeons & Dragons to death but have zero interest in Magic: The Gathering. I might recommend this book for people that have played MTG and understand a touch little bit of what is going on on, or players who want to find out more about this world and need to include more of it. it isn’t impossible to urge people with no interest involved, but do prepare yourself for a steeper climb up the Hill if you are doing.

darius

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